After 50 days of hard work, I have put my workable dual quaternion skinning example written in c++ and glsl for Pysoy to http://hg.pysoy.org/pysoy-soc, although there seems no news from other Pysoyers yet, I am very satisfactory of my work for these reasons:
1. It is the first time I write glsl code.
2. It is the first time some openSource his whole dual quaternion skinning example, previous ones either only give Maya and some other tool's plugins, or give part code for dual quaternion calculation only.
3. This is cross-platform, windows and linux now.
4. I have more skilled animation experience.
5. If my evaluation is positive, I will be a successful contributor to PySoy (http://www.pysoy.org/).
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